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Discussion PS5 pro thread

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Will the PS5 pro have the performance of 4070 or 4070 super ?

  • 4060 ti

    Votes: 2 18.2%
  • 4060

    Votes: 0 0.0%
  • 4070 super

    Votes: 2 18.2%
  • 4070 ti

    Votes: 1 9.1%
  • 4070 ti super

    Votes: 0 0.0%
  • Navi 48 xtx (64 CU)

    Votes: 0 0.0%
  • Navi 48 xt (56 CU)

    Votes: 1 9.1%
  • Navi 48 xl (48 CU)

    Votes: 0 0.0%
  • other

    Votes: 2 18.2%
  • 4070

    Votes: 3 27.3%

  • Total voters
    11
  • This poll will close: .

Tested: the PC GPUs that match or exceed PS5 Pro graphics performance

Nvidia's RTX 5060 Ti and AMD's RX 9060 XT are both solid picks.

  • Rich_Leadbetter
  • by Richard Leadbetter 7:30pm

Ahead of the PlayStation 5 Pro's launch in 2025, the console's high sticker price made a lot of pundits wonder: could a mainstream PC match or exceed the output of Sony's new hardware while delivering similar value? Key to the discussion was the choice of GPU, one of the more expensive elements of a prospective PC build. Once the Pro arrived, conjecture gave way to actual testing and if you're looking for Pro-equivalence or better in most areas, we'd recommend the 16GB models of AMD's RX 9060 XT (launch MSRP $349) and Nvidia's RTX 5060 Ti (launch MSRP $429).


As usual, Digital Foundry loves to undermine console GPUs. The PS5 Pro has a compute throughput that surpasses the 5060 Ti and the 9060XT by around 45%.
Remember this is the same outlet who said the PS5 was showing similar results to a RTX 2060 Super.
 
As usual, Digital Foundry loves to undermine console GPUs. The PS5 Pro has a compute throughput that surpasses the 5060 Ti and the 9060XT by around 45%.
Remember this is the same outlet who said the PS5 was showing similar results to a RTX 2060 Super.

But Sony didn't upgrade the CPU, which is a big problem. Kinda makes the PS5 Pro a waste.
 
But Sony didn't upgrade the CPU, which is a big problem. Kinda makes the PS5 Pro a waste.

I'm not sure the CPU is much of a bottleneck in the PS5 Pro. The GPU driver overhead for gaming workloads has become huge in windows as of late, especially on Nvidia GPUs. However, that shouldn't be the case when Sony has full control over the whole stack for only two hardware configurations.

We should expect consoles to be very balanced systems by default. I'm sure if the CPU was to become a significant bottleneck, Sony would've preferred to go with a narrower iGPU and switch to higher performing CPU cores.
 
I'm sure if the CPU was to become a significant bottleneck, Sony would've preferred to go with a narrower iGPU and switch to higher performing CPU cores.

More likely Sony wanted to keep the CPU arch the same as the regular PS5. (And perhaps a bit of not wanting to make the PS6's improvement look lamer)
 
More likely Sony wanted to keep the CPU arch the same as the regular PS5. (And perhaps a bit of not wanting to make the PS6's improvement look lamer)
And they wanted to keep the CPU arch because they didn't see enough value added to upgrade it. Especially because a console that mostly targets 30 to 60FPS is more often GPU-limited.
 
https://blog.playstation.com/2026/02/27/upgraded-pssr-upscaler-is-coming-to-ps5-pro/
SIE announced the news on the PS Blog, and DF also shared their take on PSSR2.0.

We look forward to more news in March, when multiple existing games upgrade to the improved PSSR. There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR!
 
Hold your horses, now... PSSR2 is in one (1, uno) game so far.
No adoption should be fast. +50 games in ~15.5 months.

Also multiple official ports + override option for ALL existing titles:
We look forward to more news in March, when multiple existing games upgrade to the improved PSSR. There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR!
 
If by "upscaling" you mean tensor throughput to run PSSR then it's probably closer to RDNA4's as well. Early leaks point to 300 TOPs which would only fit into 60 CUs RDNA4 @ ~2.35GHz (289 TOPs FP8).
It's actually slightly more. They claim 18 operations per cycle in Road to PS5 Pro. RDNA 3 has 4 for INT8. RDNA 4 has 4X gain (dense) in their marketing slides over RDNA3 so 16. ~12% advantage over RDNA 4 at iso-CU and clk.

Calling it RDNA3 is prob very misleading, but ML FP16 numbers align with RDNA3 dual issue.
 
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It's actually slightly more. They claim 18 operations per cycle in Road to PS5 Pro. RDNA 3 has 4 for INT8. RDNA 4 has 4X gain (dense) in their marketing slides over RDNA3 so 16. ~12% advantage over RDNA 4 at iso-CU and clk.

Calling it RDNA3 is prob very misleading, but ML FP16 numbers align with RDNA3 dual issue.
This is extremely misleading and lazy math so I'll try again. PS5 has very odd custom design that does run on vALUs.

From here:

We know RDNA 2/RDNA 3 has 8 INT8 ops per ALU. 64 in a CU so 8 x 64 = 512. Dual issue FP16 is 2 x 4 x 64 = 512. PS6 has 18 ops (peak) of INT8 with 2 convolutions per lane. That's 36 ops INT8 per ALU. 4.5X RDNA 2/3 but only for special CNN operations.

Since AMD said RDNA 4 has Matrix Cores PS5 Pro design has more in common with RDNA 3 ML than RDNA4 even if it's very custom. I wonder if RDNA 4 can do concurrent ML + compute or it's still waiting for turns like RDNA 3 and PS5 Pro?
 
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