Been flopping between a few different games, not really feeling anything, and I decided to finally try The Riftbreaker. Kind of a weird ARPG/Tower Defense game with a little bit of Factorio and They Are Billions sprinkled in. You can definitely tell it was made by a very small studio because the expository dialogue takes center stage while the vast majority of the game mechanics get thrown at you with no explanation at all. I did start over three different times (thinking about starting over one more honestly) because the game doesn't tell you that where you choose to place your HQ is permanent, and if you choose a bad spot, you just get to suffer later down the line.
It does have some unique ideas where you're stuck on a planet, but you can teleport to different biomes within the planet to set up outposts and mine different materials. The tech tree is vast, the research tree is even vaster, and you have a considerable amount of crafting as well as an absolutely massive arsenal to equip on your mech that drastically varies the play style you want. You have about six different melee weapon types, at least 10 different ranged weapons that I've found and I know there's even more based on the research trees, multiple modules like attack drones, defense drones, better armor plating, better resource yields, passive bonuses, etc. Then you have special abilities for your mech like dodge rolls, shockwaves, self destruct (mainly for co-op), and everything on your mech has the possibility for additional mod slots where you can add mods to change certain modifiers like more fire damage, cryo damage, crit rate, etc.
I'm usually weary of games like this because they usually try to do way too much, but end up half-assing everything. However, this seems to be one of those rare cases where the developer actually found a way to full-ass everything.