Even if you were to, it wouldn't rebut my statement unless it can be proved that the games that show that my statement seems true were designed in a manner that sabotages performance on Intel. And, even if that were the case it would also have to be proven that your citations aren't examples where performance was sabotaged on AMD.
The bottom line here appears to be that, in contrast with the hyperbole, Piledriver is able to keep up with Sandy in games when they are developed in a manner that utilizes its strengths. That is not a "major disaster" in terms of the architectural design. It just means Piledriver hasn't improved since 2012 which isn't surprising since it's a 2012 architecture. Yes, Sandy is more efficient overall but that doesn't make Piledriver a "major disaster" considering that AMD hardly had the development resources Intel enjoyed.