NTMBK
Lifer
When I use the word colloquially, I intent its actual meaning. You're of course technically correct, but in practical terms you're talking about corner case benchmarks. For example in AT's benchmark suite there's one single benchmark which uses AVX512 - everything else is following the same code path with the exact same instructions, making your point a moot point for the overall discussion.
What subset of the benchmark suite are you talking about? When I look in Bench, I see comparisons including a bunch of things like video games- where you absolutely won't get consistent number of instructions run. Even if you use canned benchmarks, or canned user inputs, pretty much every modern video game has framerate dependent logic- the longer your frametime, the further you need to increment your position due to velocity, etc. In short, the more frames per second you achieve, the more instructions you will be running in order to simulate the same time period (at a higher fidelity).
