• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Discussion RDNA 5 / UDNA (CDNA Next) speculation

Page 119 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Any questions?
Did co-development play such a pivotal role in sam's transition to 4nm?
(They probably don't even consider it co-development)
Those in the memory guy usually dismiss its impact, treating it like a trivial late-stage addition.
(They probably think so) I owe you
 
Last edited:
I understand that CDNA 4 and 5 have the same apparent CU count, and that FP8 is four times faster than FP16. In that case, what exactly would be the right way to describe what has increased or improved?
 
Huh, so GFX125x has only 128 ALUs per WGP?
Interesting.

I guess GFX130x/131x WGPs will still have 256 ALUs though, otherwise the RDNA5 VOPD improvements would be kind of pointless, unless I'm missing something.

It's also interesting that the SEs are no longer equivalent to the "agents", like they were in previous gens.
Looks like AMD introduced another control layer above SEs. I wonder if that's more about utilization, or about flexibility.
My first thought was it might've been about chiplets, but GFX94x already had chiplets too, so I guess not.
 
Huh, so GFX125x has only 128 ALUs per WGP?
Interesting.

I guess GFX130x/131x WGPs will still have 256 ALUs though, otherwise the RDNA5 VOPD improvements would be kind of pointless, unless I'm missing something.

It's also interesting that the SEs are no longer equivalent to the "agents", like they were in previous gens.
Looks like AMD introduced another control layer above SEs. I wonder if that's more about utilization, or about flexibility.
My first thought was it might've been about chiplets, but GFX94x already had chiplets too, so I guess not.
No, it's 256 ALUs for most vector ops.
 
Back
Top