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Forza Motorsport 7 & Gran Turismo: Sport

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With some Windows games you can choose to download the ultra high resolution textures separately and save a little hard drive space.
 
I might skip F7 anyway for now (that I think about it) I barely touched F6, despite liking the game, and then Horizon 3 came out and stole the spotlight. I really need to stop spending retail on games that I barely end up playing lol.

As for GT:S, I think my PS+ subscription is good until the beginning of December now, so I might as well play it right off the bat. I still need to finish the latest Uncharted, Zero Dawn and Watch Dogs 2. I also have the Last Guardian still in the shrink wrap. ugh
 
Think I'm going to pick up GT:S on launch, used to love racing sims but haven't played since GT3 A-Spec. Was considering F7 on pc but I think my tv has convinced me otherwise.
 
I've always loved both GT and Forza. Over the years, I couldn't even tell you how many thousands of hours I have between the two series. However, I don't have a PS4 and have no intentions of buying one just to play GT. I've probably played 30 hours of Forza 7 so far. I never got into Horizons 3, it was just too arcade-y for me. F7 obviously isn't a sim, but it's far closer than Horizon's. So far here's my biggest gripes:

1) Lack of early game tuning/car modding. I've always done the 100% a class/tier/championship before moving on to the next. But with the way they have the restrictions setup, at least in the first tier, the restrictions are effectively set to whatever your cars stock level is. Doesn't matter if you're driving a BRZ or a GTR, it just sets the limitations to what your car is at. So you effectively can't tune your car at all for the race you're doing as you're locked into stock parts. It's dumb. Forza's always had a set PP limit for a race and sometimes a class/vehicle restriction. But you still had the freedom to change things up a bit. GT was always the same way. Not here. It makes zero sense and flies completely in the face of the car modding Forza's known for. Of course you can still go look at all the mods available for your car which is like going shopping without any money. I'm hoping this isn't the case the whole game or I'm going to be seriously pissed.

2) The Polaris RZR Spec series. Words cannot describe how much I hate this series and IMO it has no place in the game. I can tolerate the bowling race as that was a single race, in a silly car but suitable for the objective, and an easy race. The inclusion of the RZR in Horizons 3 was still odd, but made more sense as you're doing off road stuff. Not here. It's a 4 race ROAD series in a vehicle completely and laughably ill equipped for the job. The starting order is fixed and is the same for every race in the series rather than adjusting based on finishing position so it's perpetually effectively you (starting half way back) vs the guy who starts in 1st every race. Then to make matters worse they AI effectively has infinite grip where as you have to very carefully straddle the incredibly thin line where the Polaris goes from under steering like a boat, to the rear end breaking loose and then over steering into a wall. There's no such thing as gracefully drifting the vehicle and since they are short races, with slow cars, and AI's who don't make mistakes, there effectively is no recovery from an even relatively minor incident. I want to do bad things to whoever thought this should be included in the game. At least the cart racing in the previous series puts you in a vehicle designed for the task.

3) The AI in general. As mentioned in point 2, at least on the highest difficulty (drivatar wise), the AI has nearly infinite grip/traction. This is especially noticeable on wet races (or the above Polaris series). Short of deliberately taking somebody out with a near 90 degree impact, the AI simply never skids out. The AI tries to avoid making contact with other cars by default, but in small tight corners with a tight pack, impacts are going to happen. You get rear ended in a corner, your back end is going to kick out and you're generally going to be sliding off the track, as you'd expect. But if you try to return the favor? They just put on the brakes a little and then your cars get stuck together like glue. Give them a love tap? They basically just ignore you. You get a little love tap and you're fishtailing. Basically it feels like you're racing against slot cars which totally kills the immersion.

Right now I'd say it would get a solid mixed review from me. It's a fantastic looking and sounding game. I haven't had any crashes or other odd behavior like that. If the later championships "fix" the restrictions, that would bump it up a bit. But they really need to do something about the AI.
 
After seeing a Youtube video of Forza's fake physics (car pivoting about a central axis when "turning" into a turn) I think Forza is off the table for me.
 
I ended up getting a copy Of Forza 7 on Monday from bestbuy, it says it has both the Xbox one and the Xbox One X version on the same disk. Enhanced for UHD 4k Xbox One X. 🙂 I wonder if all the games will be like this from now on? I would hate for my Standard Xbox One to be obsolete all the sudden when the Xbox One X comes out.
 
I ended up getting a copy Of Forza 7 on Monday from bestbuy, it says it has both the Xbox one and the Xbox One X version on the same disk. Enhanced for UHD 4k Xbox One X. 🙂 I wonder if all the games will be like this from now on? I would hate for my Standard Xbox One to be obsolete all the sudden when the Xbox One X comes out.
Why would it be obsolete? It will play the same games.
 
So they are going to keep compatibility for newer Xbox One X games playable on standard Xbox One Consoles??Then Whats the point of upgrading to an Xbox One X then?
Not sure I understand your post. This is no different than playing a game on something like a 1060, then upgrading to a 1080ti. They didn't re architect the console, just upgraded the components. It was never meant to be a completely new generation, just iterative.
 
It literally is just better graphics. I will say, for most games, the higher resolution makes a HUGE difference but IMO $500 is just too much to charge for it.

Load times are will be a lot better on the X too, which imho is almost reason alone to consider it,. I read something with one of the Middle Earth 2 dev dudes who said the difference between the S and X are like 50%. If GTA V would load twice as fast, that would be impressive.

My One S has what 8 gigs of memory? the X has 12, and it's DDR5. While I probably won't be upgrading to an X, I think if you don't own either the X is a no brainier. It's A LOT more than just 4k gaming ready.
 
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Load times are will be a lot better on the X too, which imho is almost reason alone to consider it,. I read something with one of the Middle Earth 2 dev dudes who said the difference between the S and X are like 50%. If GTA V would load twice as fast, that would be impressive.

My One S has what 8 gigs of memory? the X has 12, and it's DDR5. While I probably won't be upgrading to an X, I think if you don't own either the X is a no brainier. It's A LOT more than just 4k gaming ready.
It's definitely a good deal for the power of the system. The problem is that at $500, it's definitely out of the price of the average gamer, especially when you can get an Xbox for $245 and is $100 more than the PS4 Pro. I'm most likely getting it but it's definitely a chunk of change.
 
I've been playing a fair amount of Forza 7. Probably not 30 hours, more like 4-6 hours or something.

It's... okay. I preordered it based on my memories of Forza 4. I thought this would be as good as that. I was wrong.

The problem with Forza is that they are now turning it into a DLC and microtransaction store. You buy Forza 7 so that they have the opportunity to sell you more stuff, including DLC and microtransactions. As a result, the entire game is built around that.

The thing is, if you read reviews of Forza 7, they are all gushing about how good it looks and how many cars they are. But, none of them really address whether the core game is fun, and I'd say it is simply not nearly as fun as Forza 4. There are several reasons for this.

The first is homologation. Homologation is new to the series, and in Forza, it represents the idea that all cars are classified into one racing division with a PI limit, horsepower limit, and tire requirement. So, the 1970 Corvette ZR1 is in the Historic Road Racing division, which limits you to B500 PI. Not completely sure of the horsepower limit, it is something like 450-500 HP. There is also a tire requirement, which I think is street. You are not allowed to use stock tires, you must use street tires. And your tires can be no more than a certain width.

The idea of this system is to end cars that had terrible handling but 1000HP, and people used them to dominate races. Now, your car needs to be a lot more balanced to compete. It is a good idea in theory because it makes it more fair. It is also cool to race against cars that are similar to yours.

The problem with it is that each car belongs in one division and one division only. So, in past Forza games, you could buy a 1970 Corvette ZR1 and race it in a V8 shootout. Then you could downtune it and race it in an FR race. Then you could use it in a classic car race, or whatever. Point is, by adjusting the upgrades on the car, it could compete in different categories. That is not possible anymore. When you buy your car, it is auto upgraded to the homologation spec, so there isn't much you can do with it in most cases. For instance, if you were to upgrade a Dodge Charger Daytona to have 1000HP, there would be no races you could use it in - at all. It would have zero use. Lots of the conversions for each car break the division restrictions, which means you essentially can't use them. Want to put a turbo on your car? Too bad, you can't, because if you do, your car will be more powerful than the division allows. This means you cannot use it in any races at all.

So, while the menu options for conversions are still there, you can basically forget about them. You won't be using them. You can forget about seeing whether it is possible to take a car from E class to compete in A class - the divisions are not set up that way.

Next problem - career structure. There are 6 career tournaments. When you win enough points in one tournament, you unlock the next one. Each tournament has a fixed selection of events you can compete in. Later tournaments seem to have more. The first one, the Seeker championship, has things like that Polaris RZR racing thing, the Modern Hot Hatch championship, and Historic Road Racing. Each championship is made up of 4-5 races on different tracks, and you can only do one championship at a time.

So let's say you do Historic Road Racing with your 1970 Corvette ZR1 and you win enough money to buy a 2017 Ford Focus RS. Now you want to do Modern Hot Hatch, but can't until you finish all 4 races of Historic Road Racing. So, the system is not very flexible. I don't like the fact that I have to do 4-5 races of the same type before I can try something else. I wish I could just do one race of one championship, then another of a different championship, etc etc.

All in all, the problem with Forza 7 (ignoring all of the microtransaction stuff) is that it is much less flexible than before. You can't just upgrade your car however you want. You can't just race whatever you want. Your selection of races per championship is more limited, and your ability to tackle a more diverse set of events is more limited. It makes the game a bit more boring.
 
It's not to the yearly recycle that other sports game have gotten to, but Forza is getting really close. The mainline series is even more at risk since there is only so much you can do with tracks and a closed environment. At least Horizon can be multiple settings and race types which has shown to fit the console driving simulation model much better.

This is the first Forza I'm sitting out since I have little tolerance to the "in your face" micro transaction style. Maybe my dollar won't have much of an impact on their future decisions, but I also don't feel the need to feed the "Everything Now" mindset.
 
I have no problems with the DLC, none of it's remotely close to "required". Nor do I see how it's built around it.

My issue is the core mechanics which get worse and worse the more I play and the stupid homologation. Forza's always had PP limits. But it was never locked down in such an absurd manner. Why am I driving an F1 car on street tires? Oh because homologation makes me. I really don't understand why they even have the option to customize your car since everything puts you outside your division limits because it alters the limits based on your current car selection. The homologation might be less annoying if the physics weren't so horribly bad. Your car has a magical acceleration advantage despite the homologation even against the same model car. Don't ask me how that works. But your car under steers like a boat and seems to have half the braking power of the other cars. So every race is pretty much try to get to the front of the pack by the first turn and then make use of the AI trying to avoid collisions to keep them behind you.

I really don't understand where they were going with this. It is pretty though.
 
I have no problems with the DLC, none of it's remotely close to "required". Nor do I see how it's built around it.

My issue is the core mechanics which get worse and worse the more I play and the stupid homologation. Forza's always had PP limits. But it was never locked down in such an absurd manner. Why am I driving an F1 car on street tires? Oh because homologation makes me. I really don't understand why they even have the option to customize your car since everything puts you outside your division limits because it alters the limits based on your current car selection. The homologation might be less annoying if the physics weren't so horribly bad. Your car has a magical acceleration advantage despite the homologation even against the same model car. Don't ask me how that works. But your car under steers like a boat and seems to have half the braking power of the other cars. So every race is pretty much try to get to the front of the pack by the first turn and then make use of the AI trying to avoid collisions to keep them behind you.

I really don't understand where they were going with this. It is pretty though.

The DLC is not required, but the game now incentivizes you heavily to buy loot crates with real money.

There are two things they have done:
1. Incentivize you to purchase loot crates
2. Make it more difficult to earn money in-game in the hopes you will get frustrated and use real money.

As for #1, they have locked 150 of the games 700 cars behind loot crates. You can't use around one fifth of the games' cars unless you purchase loot crates. Maybe you will get lucky and find specialty dealers that sell some of them, but for the majority of those cars, if you want them you need to buy loot crates.

As for #2, they changed the VIP bonus from being a permanent X2 credit bonus to being limited to the first 25 races only. They later backtracked on this due to fan outcry. The other thing they did is that, in the past, you used to be able to get extra credits by switching off assists. This doesn't work anymore. You can switch assists off but get no extra money for it. The only way to get extra money for switching off assists is by using limited use mods, which - you guessed - can only be obtained from loot crates.

Apparently cars now cost more credits too.
 
I haven't picked up F7 yet, but instead been grinding on F6... which I had only dumped a handful of hours into before. I really like that version for what it's worth. It looks very pretty and for the most part the handling model works very well. I absolutely love the Rio, Alps and Prague tracks. I'm really upset that they didn't include that one Montserrat track from the previous games... that was one of my all-time favorites.

Stoked for GT next week, will hopefully get to play Day one.
 
I hope the demo for GT Sport isn't representative of the real game. The single player stuff is basically just trials and tests you do. Like earning the licenses from prior games. I played it for about an hour and a half and all I was doing was basic learning how to drive stuff, not actually racing.
 
Had fun in GT: Sport doing a couple online races last night. It is fun to qualify and do the warmup and everything, except people are HORRIBLE at the game. I lapped someone on a 4 lap race, with 55 second lap times...So unless you qualify high you are kinda screwed being stuck behind clowns.

I did have fun the second race though, qualified second and the 1st place guy screwed up his first corner and bumped me, causing me to fly off and sink to 15th. So I got to fight my way back past the idiots to 7th I think.

Overall the demo felt very light weight though, not too much to do.
 
While I'm not a Forza fan by any means (just not into simulation racers anymore), I am not a fan of this trend where some games are being designed around micro transactions. This is the same thing that happened to the latest Everybody's Golf (Hot Shots Golf). I've pretty much shelved the game for good though because of it.

I'll am debating if I want to just sell F7 or keep it when I get it with my X1X from TB, but I may keep it just to see it, although I don't have 4K or HDR so who knows.
 
The DLC is not required, but the game now incentivizes you heavily to buy loot crates with real money.
As for #1, they have locked 150 of the games 700 cars behind loot crates. You can't use around one fifth of the games' cars unless you purchase loot crates. Maybe you will get lucky and find specialty dealers that sell some of them, but for the majority of those cars, if you want them you need to buy loot crates.

The number of cars supposedly "locked" behind crates gets higher every time I see the topic come up but I haven't seen where that number is coming from. But that's besides the point. Loot crates can be purchased with regular in game currency. I can't say I've checked since the first day but last I heard they haven't even turned on the option to buy with real money yet. They aren't making you buy them with real money.
 
I just checked and Forza 7 is getting HORRIBLE reviews online.

allegedly cars are preconfigured and cant be modified. Also claims of stuttering especially during saves.
I may pass on this. But I dont feel like buying a PS4 just for GT Sport.
 
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