Hulk
Diamond Member
My biggest issue with interpolation as opposed to prediction (although currently I'm kind of "opposed" to both) is that with interpolation you buffer frames before they are displayed. So while you are SEEING smoother frame rates, you are FEELING the exact same lag that you would feel at native frame rates. So honestly, what's the use of interpolation, especially at low native frame rates where you can feel input lag.
I need to know more about this but currently I'm thinking that this might not be the best road to go down. Perhaps it would be better to just focus on improving good old fashioned, honest rendering of frame. Work on improving the hardware and the software instead of strange workarounds.
I need to know more about this but currently I'm thinking that this might not be the best road to go down. Perhaps it would be better to just focus on improving good old fashioned, honest rendering of frame. Work on improving the hardware and the software instead of strange workarounds.

