• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Discussion RDNA 5 / UDNA (CDNA Next) speculation

Page 29 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Seems I completely forgot about Altair, which has not yet been used as a GPU codename by AMD, so that could be AT too.

So far I have Altair, Antares and Amethyst as possible codenames.

Anyone else want to chime in?
Could be Alpha Tauri too
 
Not too different from now, RDNA2/3 are still on sale.

Plus if Xbox is just using dGPU GCDs they can release a new console every 2 years
Yeah the pro could be released after 4 years with RDNA 6/7

I would expect the AT2 to be on sale for 4 years
 
Plus if Xbox is just using dGPU GCDs they can release a new console every 2 years
Not quite so trivial as that.

Not unless they want to abandon the advantages consoles have typically had over the PC platform for a given spec.

By using a more limited hw spec game devs can optimise performance in pre compiled shaders and assets tailored to fit.

Even a mid cycle refresh is adding significantly more required effort to supporting each platform.

Abandoning the current regime would probably end up with even less devs wanting to go with MS without being bought into it.
 
If there is no strix halo laptop / tablet then there is no use case for a strix halo like medusa halo

AMD might as well replace the 192 bit 72 CU AT2 in magnus with a 128 bit 48 CU AT3 & call it a day 🤔🤔
 
It would be very easy for AMD to make a "mini-magnus" with AT3 instead of AT2

but instead of being a semi-custom APU like it's big brother, this could act as the successor to strix halo (with exclusion of tablets/laptops)
Strix-halo and Medusa-halo are contingent on piles of LPDDR.
 
By using a more limited hw spec game devs can optimise performance in pre compiled shaders and assets tailored to fit.
Plus -
1. Unified memory cuts on unnecessary copying - that's big
2. Hardware decompressors for assets
3. Would copy protection even work?

Essentially in this model new "console" Xbox will get choppy PC ports, it's probably be easier for devs to just do PC version, if they bother.
 
The chart MLID showed must be quite old at this point I presume? What are the odds that AMD decided to play it safe again and go for AT1 and AT3 aka the logical successors for Navi 48 and 44?
 
The chart MLID showed must be quite old at this point I presume? What are the odds that AMD decided to play it safe again and go for AT1 and AT3 aka the logical successors for Navi 48 and 44?
AT1, AT2, AT3 like chips was the initial roadmap leaked long ago

AT0 was nowhere in the plans. It seems new based on AI craze
 
AT0 might also be used for game streaming services. Maybe also for Xbox game streaming?

Pack 6x AT0 together with a 96C Zen 6 EPYC CPU and you get pretty dense and fast game streaming servers (12 instances with 6 CPU cores and a halved AT0 per server). If gaming does not fly or is underutilized, you can still reuse them for some cloud Compute/ML/AI services.
 
Back
Top