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Poll: Do you care about ray tracing / upscaling?

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Do you care about ray tracing / upscaling?


  • Total voters
    255
Nvidia wiggles their way into getting "better than native" about ~3 years after the hypegobblers ate it whole and repeated it as gospel for years already
This was total BS then, is now and will always be in the future.
I don't think many people care about what hardware is required as they're mainly planning to simply uncheck the look like slop button.
This is pretty material here too: 2 x 5090 (!), not even single one! And they clearly run it at DLSS Perf, possibly even lower, insane.
 
The 2x5090 was probably an offhand 'fun fact' comment about the unfinished state of it, because it would be stupid to from a marketing perspective to put expectations on that level of hardware given the current sad state of hardware costs. While I don't expect 'DLSS5' to be easy to run, I think its a waste of time to assume much about the requirements from a demo like this.
 
I think the response Nvidia is getting is not a result of the appearance and results of the technology. Games and consoles of the future are creeping towards more and more realistic graphics after all and no one has been pissed off as a result of better graphics. People were happy when for example Kratos appearance which looked more realistic in the nordic GoW games vs the greek saga.

The irony of gamers complaining about resident evil is this game in particular, has been using literal models as the template for their game protagonists for a while and increase their attractiveness substantially. Leon Kennedy, ada wong and Jill Valentine look like instagram models since the resident evil 2 remake and on. It also clear with the remakes, that the companies was trying to make the appearance of game characters more realistic which people didn't have issues with. If you asked game designers to make the resident evils more realistic ignoring hardware limitations, you probably would get results similar to those shown on DLSS 5.

What I think is ultimately why this is causing so much anger is Nvidia reading the room wrong and not realizing a lot of gamers are more fed up with AI because it has made their hobby a lot less affordable. Component pricing is ridiculous and this particular technology does not help. Unlike previous version of DLSS which helped gamers get better frame rate with weaker hardware, this is actually the opposite as it requires the most high end of hardware to run and then some. Thus the benefit to most people will be out of reach. Gamers hate the term AI now and this technology which benefits only the most expensive hardware is elitist and out of reach. People are also fed up with AI content invading facebook and youtube, that having it invade one more space like gaming is off putting even those the results are good but sometimes inconsistent.
 
What I think is ultimately why this is causing so much anger is Nvidia reading the room wrong and not realizing a lot of gamers are more fed up with AI
Holy crap no. Gamers are pissed because it looks like garbage. It's that simple. Not complicated. It looks bad.
They don't care that it's running on a 5090. They don't care that it's ML, that's what DLSS 4.x which they eat up is.
Nvidia needs to go back to the drawing board and make it look right and they'll eat it up all the same.
 
But that's just it. With massive layoffs, they already are reducing their internal cost structures to support lower first sale volume. Remember, most of these studios don't care about single player games anymore. They want RENT. They want the constant revenue stream of people having to pay for games as a service.

It's a shame the industry gave up on single player games a long time ago. I really enjoyed Wolfenstein The New Order and "The Old Blood". Wolfenstein 2 was pretty bad though. And also Doom 2016 through "The Dark Ages" which even if they have multiplayer was always an afterthought.
 
It is kind of ironic to say that in a thread hating on Upscaling and Raytracing... which is all people talk about now.
I think people will be less divided if Nvidia comes back with a toned down demo of the tech. Based on experiments done with some of the demo images, toning down the dynamic range and color shift can result in subjectively pleasing results. Whether the tech is good enough when stability and compute are factored in is another discussion, but at least we'd start from an interesting proposition.

The Grace transformation is another issue though, that needs to go, but my guess is the demo sequence in the street is not using the same settings as the second one. Here's the second image with three steps: native, blend, DLSS 5.

Grace.jpg

One could argue the blend I used is a bit too conservative, but I think we can all agree the DLSS preset is way over the top.

(If they haven't already) Nvidia will probably need to include targeted settings for human skin and faces, one pattern I'm seeing (and guessing) so far is the model tends to introduce warmer colors for the human skin while also making some of the outdoor environment colors colder. This can alter the feel of a scene, sometimes to the detriment of the game's intended atmosphere.
 
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Sigh...

"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.
"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.
 
Sigh...

His response is exactly what worries me.

His goal is to have developers rely on DLSS 5 to generate the desired look of the game, as evidenced by his repeated statements saying, "No, it's entirely in the hands of the developers..." What's not being said is, "... as long as the developer uses this tool."

If every developer uses DLSS 5 to generate the final look of the game, any GPU not capable of using it becomes immediately obsolete. That's the lock-in. When Jensen said that Nvidia is the only company vertically integrated but horizontally open, he's really saying to partners, "We're willing to solve your problems as long as the solution only works on our products."
 
If every developer uses DLSS 5 to generate the final look of the game, any GPU not capable of using it becomes immediately obsolete. That's the lock-in.
What’s even crazy is if AMD and/or Intel ever do this to their future AI upscaler, their models make the game will look different to Nvidia’s model!

We already saw a bit of this with Ray Regeneration and Ray Reconstruction, now amplify it to actual faces, backgrounds and shadows.

the topic becomes even more toxic, gamers will compare which AI model renders their game better. This isn’t good at all.
 
What’s even crazy is if AMD and/or Intel ever do this to their future AI upscaler, their models make the game will look different to Nvidia’s model!

We already saw a bit of this with Ray Regeneration and Ray Reconstruction, now amplify it to actual faces, backgrounds and shadows.

the topic becomes even more toxic, gamers will compare which AI model renders their game better. This isn’t good at all.
More and more reason why Microsoft needs to step in and develop a standardized, vendor agnostic upscaler and neural rendering model. Unfortunately, Nvidia are just so dang dominant that they literally are now larger than Microsoft in terms of market cap and likely number of software engineers, so they can dictate the direction of the market before the playing field is even remotely close to being leveled.
 
I've no idea why they even announced it.
I have a feeling:
  • Show Nvidias AI prowess
  • Nvidia is totally aware of the controversy DLSS 5 creates. Showing it now has two purposes:
    • Firstly, live through the initial upheaval and go on. By the time in fall 2026, most of these reactions will be dampened. If you would see that stuff the first time when DLSS 5 gets released, the negative backlash would undermine DLSS 5. With an early showcase it will acutally increase the acceptance by gamers and developers, because you have time to adjust to it.
    • Secondly, receive feedback from the community (developers, gamers, journalists, ...). These overblown "hero light" faces receive most of the criticism. And this feedback is also visible to game developers. This should hopefully help to create a better DLSS 5 configuration and parameterization for the initial DLSS 5 launch. Good for us gamers.
My wish would be, that we as users can configure the DLSS 5 parameterization as well. If e.g. some faces look "too much generated", dial down the respective setting.
 
Notice how all the analysts are okay with DLSS5. For them the stock price and AI taking over is all that matters
Not financial analysts, but Nvidia has made a lot of money for regular Joes, so it's understandable why that particular demographic is very outspoken in favor of DLSS 5.

I do find it funny, though. When I've argued against Nvidia on the internet, I've seen these same people typically retort something along the lines of, "Looks like you're just salty because you missed the boat", as if I have to be financially motivated to present a legitimate argument. If anything, I'd argue that a non-investor's analysis has more weight because they aren't swayed by personal gain, which is why professional analysts have a ethics duty to not be personally invested in the companies they report on.
 
The LTT one is hilarious.

Memes are funny as hell and YT and Twitter is flooding with them. The tech media's DLSS 5 coverage has been mostly negative.

I really can't see how they can turn this steaming pile of shit into something viable, but they don't care since wowing dumb investors is all that matters.
 
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