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Poll: Do you care about ray tracing / upscaling?

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Do you care about ray tracing / upscaling?


  • Total voters
    255
It is a combo of all the things mentioned above in the last couple of posts. The industry will take a hit because they are too bloated to change quickly and still often chasing the latest hype generated by a few hits (indie dev or otherwise).

Best line I've seen so far on DLSS5:

"Deep Learning Super Slop"
 
But that's just it. With massive layoffs, they already are reducing their internal cost structures to support lower first sale volume. Remember, most of these studios don't care about single player games anymore. They want RENT. They want the constant revenue stream of people having to pay for games as a service. So, you'll only have two choices, pay your bag of gold to NVidia for one of their cards so you can game locally, or pay a monthly subscription fee to one of the big cloud gaming providers for time on their high end equipment. Everything else will be legacy games, and I don't for one second believe that they will allow sites that host those old games like GOG to exist for too long after the whole AAA gaming universe has moved all the way to the new model.

Everything else left will be services like Roblox, stuff that looks like The Sims, and mobile games that get ported to PC because they have the critical mass for that. I've been anticipating the Apple TV to evolve into a gaming box with a similar reach to things like the PS and XBOX not because it can match their technical power, but because most of the gaming industry eventually drifts to only catering to the mobile platforms, and adding the ability to play on the Apple TV, with a late model A series SOC, will be trivial. The latest phone SoCs are mode than capable of playing content at FHD right now with modest scaling and sharpening. With another round of SoC GPU upgrades, and added frame gen, you'll start to see them push 4K capabilities at usable frame rates. Like it or not, Mobile Gaming is where the money is. The investment is moving in that direction.
 
I don't mean myself, I mean users playing our game. We've spent years working on this and the idea of seeing it turned into AI slop as an "upgrade" is genuinely upsetting. We need the ability to blacklist a game from DLSS5.
Ugh I have always hated reshade for the same reason and never understood why PC gamers are so in love with using it. If I'm playing a game I presumably really like it (or I wouldn't be wasting my time with it) and I'd much rather trust the studio's artists and their vision for what the world should look like rather than some bland attempt at realism. Like I loved Witcher 3 and the warm and vibrant colors from having sunset like lighting a lot of the day. Reshade and now it looks like the game is lit by a bunch of daylight LEDs most of the day. Or even worse Dying Light 1 which had beautiful creepy lighting that conveyed the look of a 1970's B-movie. Fast forward to the sequel and they reshaded themselves going with more realistic lighting that just looked bland. I have really liked what DLSS has done up to 4.5 but no thanks to having them hijack game art in this next major version.
 
This probabilistic crap is going way too far.

2 x 5090 - one used just for DLSS5, and given it's DLSS they clearly did not render in native 4k, so 1080p at best here and yet it still uses whole 5090, and it's unclear where it's only tensors that needed for this to work, maybe FP32 too.
 
This probabilistic crap is going way too far.

2 x 5090 - one used just for DLSS5, and given it's DLSS they clearly did not render in native 4k, so 1080p at best here and yet it still uses whole 5090, and it's unclear where it's only tensors that needed for this to work, maybe FP32 too.
Model's just huge and b/w hungry.
Inference is never really all that flops-heavy.
 
Why all the hate?

I like the concept and neural rendering in general, if it takes this form.
It gives artists more freedom: you have another layer to touch.
Presumably, it gives a choice of how to transform a rendered image and one could go for a desired atmosphere.
Since it uses rendered image as input, I wonder how much details this image needs to have?
Maybe even RT isn't needed at lower level?

Anyway, I see this as a win.
 
The Nvgang are out in force in other channels telling me that my innate reaction to slop is wrong and that this is the future so do not resist it. Wonderful.

It is kind of ironic to say that in a thread hating on Upscaling and Raytracing... which is all people talk about now.
 
It is a combo of all the things mentioned above in the last couple of posts. The industry will take a hit because they are too bloated to change quickly and still often chasing the latest hype generated by a few hits (indie dev or otherwise).

Best line I've seen so far on DLSS5:

"Deep Learning Super Slop"

That's a good one. One of the best, and by that I mean saddest, ones I've heard is "Our RAM died for this".
 
Comments are back on. 4K more likes, 13K more dislikes.

The way they are gushing over it in the video; it is like they are high AF.

"Digital Founder's edition is now completely independent!" I do not think that means, what they think it means.

I don't know why they thought that was a good idea. Comments are still not at all favorable. Guess they counted on people having a short memory?
 
It is kind of ironic to say that in a thread hating on Upscaling and Raytracing... which is all people talk about now.
It's not ironic, a simple reminder that upscaling haters have been right time and time again.
Nvidia wiggles their way into getting "better than native" about ~3 years after the hypegobblers ate it whole and repeated it as gospel for years already. But DLSS5 is Nvidia is selling garbage as the future. And it remains to be seen if through years of patches they finally make something useful out of it. Maybe DLSS5.7 Model X3 will be good enough to actually look like art. But by that time I doubt I'll care as they'll be hyping up 6.
 
I don't know why they thought that was a good idea. Comments are still not at all favorable. Guess they counted on people having a short memory?
Nvidia found out yesterday there is a limit to its distortion field.

Also GTC is now more than a clut, seriously there are more financial people there than actual industry folks. That’s never a good sign.
 
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Model's just huge and b/w hungry.
If this is true then I reckon it's unlikely to change much anytime soon, unlikely Nvidia will go to 16 GB minimum next time too, and that seems unlikely to be enough for this "model". They should have just published it as research or something, but I guess they've got nothing else so have to peddle this junk.

Nobody on 5090 should be expected to run anything at 4k with any DLSS (native res DLAA is ok), or 4090 for that reason: minimum 70-80 FPS at 4k should be provided or it's **** optimisations.
 
The fact that people are kind of glossing over the fact they were using two 5090's is pretty insane as well. This slop will never run on worth a damn on anything less than a 5090 if that.
I don't think many people care about what hardware is required as they're mainly planning to simply uncheck the Slop My Shit Up button.

And the people who say it is the future can enjoy it on their $8000 RTX PRO 6000 they surely possess.
 
The fact that people are kind of glossing over the fact they were using two 5090's is pretty insane as well. This slop will never run on worth a damn on anything less than a 5090 if that.

Apparently they are already working on getting to do well on one card. I'm sure it will be next years overpriced under memory model though. Jensen will bring out the old 5070 is the new 4090 or whatever to sell it.
 
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